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Primary weapon
The Minigun, known affectionately as “Sasha”, is the default primary weapon for the Heavy. It is an enormous Gatling-style machine gun with a large rotating barrel, complete with a large white underslung ammunition case and two handles.
Cosmetic
Max’s Severed Head is a promotional cosmetic item for all classes. It is a hat based on the head of Max from the Sam & Max franchise; the top half of a white rabbit’s head, with two black beady eyes, a pink nose, jagged upper teeth, and long, floppy ears.
Cosmetic
The Universal Translator is a community-created cosmetic item for all classes. It is a black and white astronaut’s headcap with a built-in microphone on the right side. When worn by the Pyro, the microphone is shifted to the left side to accommodate the filter.
Primary weapon
The PDAs are default weapons for the Engineer, consisting of the Construction PDA and Destruction PDA, which the Engineer uses to respectively construct or destroy his various buildings. The Construction PDA is a calculator-style device, whereas the Destruction PDA looks similar to a stereotypical hand-held detonation device.
Primary weapon
The Original is a promotional primary weapon for the Soldier. It is based on the Rocket Launcher from the video game Quake; a bulky, tan rocket launcher with a metallic tubular exhaust port, metallic and tan handles, as well as a distinctive oversized barrel.
Taunt
The Pool Party is a community-created special taunt for the Pyro. When the player selects it from the taunt menu, the Pyro inflates a small team-colored kiddie pool, containing a yellow rubber ducky. The Pyro pours a container of gasoline into the pool, sits down in the pool’s center, and pushes the rubber ducky back [...]
Taunt
The Kazotsky Kick is a special taunt for all classes. When the player activates the taunt through the taunts menu, they begin performing a traditional Ukrainian “Hopak” dance set to a fast-paced folk tune. Each class features a unique variation of the dance, with some incorporating dance elements from their own respective backgrounds.
Melee weapon
The Eyelander is an unlockable melee weapon for the Demoman. It is a large bloodstained and battle-worn claymore reputed to be haunted by a bloodthirsty, malevolent spirit
Taunt
The Schadenfreude is a special taunt for all classes. When activated through the taunts menu, the character takes joy in the suffering of others for a moment by laughing at them. Each class has a different animation and taunt duration: the Spy has the longest laugh, while the Engineer has the shortest.
Primary weapon
The AWPer Hand is a promotional primary weapon for the Sniper. It is a stylised AI Arctic Warfare Police from Counter-Strike: Global Offensive.
Taunt
Mannrobics is a special taunt for all classes. When the player activates it through the taunts menu, the character performs a variety of arm lunges, with several optional flairs: Primary and Alt-fire perform two different flair moves. Primary fire’s flair is shared with all classes and consists of several up-and-down arm waves, two jumps, three [...]
Taunt
The Conga is a special taunt for all classes. When the player selects it from the taunts menu, the character begins to slowly move forward at 50 Hammer units per second (roughly 16.7% of normal speed) while dancing the “conga”; this is accompanied by a light, repeated drum beat. If playing as a Scout, he [...]
Taunt
The Victory Lap is a special taunt for all classes. When the player selects it from the taunts menu, they enter a team-colored bumper car identical to the ones seen in Carnival of Carnage and Gravestone. While taunting, the player can remain still, or move freely in any direction. Movement speed and traction is reduced [...]
Melee weapon
The Gunslinger is an unlockable melee weapon for the Engineer. It is a robotic prosthetic hand which replaces the Engineer’s right hand.
Secondary weapon
The Lugermorph is a promotional secondary weapon for the Scout and Engineer. It is based on the pistol used by Max from the Sam & Max franchise. This weapon functions identically to the Pistol.
Primary weapon
The Flamethrower is the default primary weapon for the Pyro. It is a long metal pole, connected by a hose to a propane tank. The tank is attached to the pole via fastening bands. A continually lit pilot light can be seen at the nozzle. The trigger is made out of a team-colored gas pump [...]
Primary weapon
The Flamethrower is the default primary weapon for the Pyro. It is a long metal pole, connected by a hose to a propane tank. The tank is attached to the pole via fastening bands. A continually lit pilot light can be seen at the nozzle. The trigger is made out of a team-colored gas pump [...]
Primary weapon
The Flamethrower is the default primary weapon for the Pyro. It is a long metal pole, connected by a hose to a propane tank. The tank is attached to the pole via fastening bands. A continually lit pilot light can be seen at the nozzle. The trigger is made out of a team-colored gas pump [...]
Primary weapon
The Flamethrower is the default primary weapon for the Pyro. It is a long metal pole, connected by a hose to a propane tank. The tank is attached to the pole via fastening bands. A continually lit pilot light can be seen at the nozzle. The trigger is made out of a team-colored gas pump [...]
Primary weapon
Australium weapons are a very rare classification of weapons introduced in the Two Cities Update. Similar to Botkiller weapons, they are unique reskins of specific weapons and have a low chance to be awarded upon completing a full Advanced or Expert Tour of Duty in Mann Up mode. Built from the material of the same [...]
Cosmetic
The One-Way Ticket is a community-created cosmetic item for all classes. It is a dead version of the Little Buddy, a torn sailor’s hat with the addition of a taped-on, seemingly Chinese paper talisman for binding the undead, which happens to be about the size and shape of a passenger ticket.
Cosmetic
The Onimann is a community-created cosmetic item for all classes. It is a team-colored skull mask with long fangs, black horns, and a gray wig.
Cosmetic
The Backstabber’s Boomslang is a community-created cosmetic item for the Spy. It is a team-colored venomous snake that is curled around the Spy’s upper left arm, with its head resting above the Spy’s shoulder. The snake’s mouth opens and its head moves up and down as the Spy does, and its eyes glow in the [...]
Craft Item
Robot Parts are crafting ingredients used in Specialized or Professional Killstreak Kit Fabricators to create a Specialized or Professional Killstreak Kit.
Cosmetic
The Turncoat is a community-created cosmetic item for the Spy. It is an overcoat with a dark collar worn over the Spy’s suit and a different pair of pants.
Secondary weapon
The Revolver is the default secondary weapon for the Spy. It is a stylized double-action, six-shot revolver with ivory grips and a swing-out cylinder. The Spy’s only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed backstab attempts [...]
The Paint Can is a tool that allows players to change the coloring of most cosmetic items. Paint Cans are available in 29 different colors, and can either be purchased from the Mann Co. Store, found via the item drop system, obtained by opening certain Mann Co. Supply Crates, using a Mann Co. Painting Set, [...]
Secondary weapon
The Pretty Boy’s Pocket Pistol is a community-created secondary weapon for the Scout. It is a stylized, small, black pistol with a short barrel and light-colored wooden grips.
Cosmetic
The Corpse Carrier is a community-created cosmetic item for the Scout. It is a “carry me”-style costume with a fake cut-off lower half of the Scout’s body, with a spine sticking out from the bloody torso and a fake team-colored Scout dummy that gives the impression of it carrying the disembodied upper half.
Cosmetic
The Electric Twanger is a community-created cosmetic item for the Scout. It is a team-colored electric guitar that is strapped to the Scout’s courier bag.
Primary weapon
The Soda Popper is a community-created primary weapon for the Scout. It is a broken double-barrel shotgun similar to the Force-A-Nature, featuring several black bands around the stock and front as well as a band near the trigger guard, and slit barrels. A can of Crit-a-Cola is fitted underneath as a makeshift handguard.
Melee weapon
The Unarmed Combat is a community-created melee weapon for the Scout. It is the limp right arm of a team-specific Spy, with a ripped glove and a protruding bone that serves as a handle.
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