Secondary weapon
The Self-Aware Beauty Mark is a secondary weapon for the Sniper. It is a sealed jar containing translucent green fluid which sloshes inside the container as the player moves. There is a bread monster suspended inside it. A label on the jar reads “SPECIMEN; DO NOT OPEN” with the serial number of #384. The bread [...]
Secondary weapon
The Righteous Bison is a secondary weapon for the Soldier. It is a handheld retrofuturistic raygun. The weapon fires an unreflectable, undestroyable energy bolt projectile that pierces targets in a straight line. These energy bolts only do 20% damage to buildings, a feature shared across the game’s other laser weapons. Each bolt is able to [...]
Secondary weapon
The Lugermorph is a promotional secondary weapon for the Scout and Engineer. It is based on the pistol used by Max from the Sam & Max franchise. This weapon functions identically to the Pistol.
Secondary weapon
The Invis Watch (short for Invisibility Watch) is the default PDA weapon for the Spy. It is an advanced cloaking device disguised as a digital watch with a wooden face and a segmented silver wristband.
Secondary weapon
The Lugermorph is a promotional secondary weapon for the Scout and Engineer. It is based on the pistol used by Max from the Sam & Max franchise.
Secondary weapon
The SMG (acronym for Submachine Gun) is the default secondary weapon for the Sniper.
Primary weapon
The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun. The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.
Secondary weapon
The Ambassador is an unlockable secondary weapon for the Spy. It is a large-frame stylized revolver made of 3.6 kilograms (or 8 pounds) of steel with a deep team-colored (red for RED, brown for BLU) rosewood grip, and an engraving of a reclining woman on the barrel. It has hollow point bullets loaded into the [...]
Primary weapon
The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun. The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.
Primary weapon
The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun. The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.
Primary weapon
The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun. The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.
Secondary weapon
The Stickybomb Launcher is the default secondary weapon for the Demoman. It is a modified grenade launcher with a large drum magazine, an under-barrel foregrip, and a wide barrel. A charging handle used for reloading sits on the back left side, above the trigger.