Primary weapon
The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun. The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.
Primary weapon
The Frontier Justice is an unlockable primary weapon for the Engineer. It is a large, vintage pump-action shotgun with ornate engravings on its sides, along with a large wooden stock. A team-colored cylindrical capacitor with an antenna is attached to the right side.
Cosmetic
The Ground Control is a community-created cosmetic item for the Soldier. It replaces the Soldier’s helmet with a white flattop haircut, a pair of headset commonly used by ground control operators, and a pair of gold rimmed aviator glasses. The Soldier is also given a crescent moon-shaped scar on his left eye.
Secondary weapon
The Ambassador is an unlockable secondary weapon for the Spy. It is a large-frame stylized revolver made of 3.6 kilograms (or 8 pounds) of steel with a deep team-colored (red for RED, brown for BLU) rosewood grip, and an engraving of a reclining woman on the barrel. It has hollow point bullets loaded into the [...]
Cosmetic
The Hawaiian Hunter is a community-created cosmetic item for the Sniper. It replaces the Sniper’s default hat with a team-colored bucket hat with a team-colored band that holds three cartridges, while also giving him double-bridged sunglasses with a yellow frame and dark gold lenses and a lit cigarette.
Primary weapon
The Iron Bomber is a community-created primary weapon for the Demoman. It is a quad-barreled grenade launcher with longer barrels, a wooden foregrip and stock, and a large, circular, flip-up front sight.
Primary weapon
The Scattergun is the default primary weapon for the Scout. It is a short, double-barreled, lever-action shotgun with a wooden handle and foregrip. The Scattergun is extremely similar to the Shotgun available to other classes, possessing the same base damage per pellet, number of pellets fired per shot, and ammo capacity. However, the Scattergun has [...]
Primary weapon
The Tomislav is a community-created primary weapon for the Heavy, which he has named “Svetlana”. It is an oversized, heavily modified Thompson submachine gun with two handles, a cylindrical ammo drum connected to its underside, and a carrying sling hanging from the drum to the handguard.
Melee weapon
The Holy Mackerel is a community-created melee weapon for the Scout. It is a fish, presumably a mackerel, wrapped in faded, dirty newspaper and tied with a rubber band. The end of the newspaper is shaped for easy handling. The Festive version replaces the newspaper with gift wrap, and places five small, team-colored lights around [...]
Cosmetic
Max’s Severed Head is a promotional cosmetic item for all classes. It is a hat based on the head of Max from the Sam & Max franchise; the top half of a white rabbit’s head, with two black beady eyes, a pink nose, jagged upper teeth, and long, floppy ears.
Cosmetic
The Brim of Fire is a community-created cosmetic item for the Pyro. It is a cowboy hat with a team-colored brim and flame pattern, and a black band with a metal Pyro class symbol on the front.
Primary weapon
The Minigun, known affectionately as “Sasha”, is the default primary weapon for the Heavy. It is an enormous Gatling-style machine gun with a large rotating barrel, complete with a large white underslung ammunition case and two handles.