Secondary weapon
The SMG (acronym for Submachine Gun) is the default secondary weapon for the Sniper. The SMG deals a low amount of damage per shot, but has a high rate of fire and accuracy, firing 10 bullets per second at 600 rounds per minute. Players can use it to engage enemies more effectively at close quarters, [...]
The Paint Can is a tool that allows players to change the coloring of most cosmetic items. Paint Cans are available in 29 different colors, and can either be purchased from the Mann Co. Store, found via the item drop system, obtained by opening certain Mann Co. Supply Crates, using a Mann Co. Painting Set, [...]
Cosmetic
The Black Watch is a community-created cosmetic item for the Demoman. It is a team-colored military Tam o’ Shanter bonnet with a black trim and toorie, and a white feather plume to the side attached by a badge.
Secondary weapon
The Revolver is the default secondary weapon for the Spy. It is a stylized double-action, six-shot revolver with ivory grips and a swing-out cylinder. The Spy’s only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed backstab attempts [...]
Secondary weapon
The Family Business is a community-created secondary weapon for the Heavy. It is a pump-action shotgun with a retractable stock. The stock has a faded Hammer and Sickle on its right side.
Secondary weapon
The Reserve Shooter is a community-created secondary weapon for the Soldier and Pyro. It is a compact pump-action shotgun with wooden furniture, an olive-shaded metal frame, and a white U.S. army insignia on the right side of the receiver.
Secondary weapon
The Reserve Shooter is a community-created secondary weapon for the Soldier and Pyro. It is a compact pump-action shotgun with wooden furniture, an olive-shaded metal frame, and a white U.S. army insignia on the right side of the receiver.
Secondary weapon
The Reserve Shooter is a community-created secondary weapon for the Soldier and Pyro. It is a compact pump-action shotgun with wooden furniture, an olive-shaded metal frame, and a white U.S. army insignia on the right side of the receiver.
Primary weapon
The Soda Popper is a community-created primary weapon for the Scout. It is a broken double-barrel shotgun similar to the Force-A-Nature, featuring several black bands around the stock and front as well as a band near the trigger guard, and slit barrels. A can of Crit-a-Cola is fitted underneath as a makeshift handguard.
Primary weapon
The Loose Cannon is a community-created primary weapon for the Demoman. It resembles a pirate-style cannon with a stock and a sight near the front of the barrel.
Primary weapon
The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun. The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.
Primary weapon
The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun. The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.